Give me the blank page.

Hey, I’m Alex, a hands-on creative and design leader.
I’m at my best when something is new, complicated or hasn’t quite figured out what it wants to be yet.

For 20 years, I’ve turned ideas into identities, products and experiences people understand, remember and care about.

Selected projects.

Cosmo Tech

Making a complicated company easier to understand.

Explore the Cosmo Tech story
Cosmo Tech

Context

Cosmo Tech had powerful simulation technology, but a complex product experience and an equally complicated story to tell.

Approach

I worked from the inside out - understanding and simplifying the product first, then using that knowledge to reshape its design language, structure and ultimately the company website.

Outcome

A clearer direction for the product and a nearly completed website redesign that made Cosmo Tech's technology considerably easier to understand.

Brainnwave

Building the visual world around a changing startup.

Explore the Brainnwave story
Brainnwave logo

Context

A fast-changing startup had no coherent identity or design language.

Approach

Built a flexible visual system across brand, product, digital and everything in between.

Outcome

A recognisable design language that evolved with the company for over seven years.

Mosaic

Giving complex data a clearer identity.

Explore the Mosaic story
Mosaic logo and interface elements

Context

A powerful but complicated data platform needed a clearer identity and a more understandable product.

Approach

Connected the identity, website and product - and turned a request for saved lists into a way to reuse Mosaic's maps, filters and insights.

Outcome

A distinct product identity and a clearer experience for exploring complex business data.

The Iron Thistle

Putting Scotland on the miniature painting map.

Explore The Iron Thistle story
The Iron Thistle

Context

A brand-new painting competition had no history, audience or reputation to rely on.

Approach

Built the identity, digital experience and event infrastructure as part of the organising team.

Outcome

A sold-out first event that's already growing into something bigger.

Stillhead

Making my own creative playground.

Explore the Stillhead story
Stillhead

Context

Nearly twenty years of music needed somewhere for ideas beyond the music itself.

Approach

Treated every release, label and side project as an excuse to explore a different visual idea.

Outcome

A constantly evolving body of identities, records, digital work and creative experiments.

The bit I like most is when nobody knows the answer yet.

I like getting into the mess, working out what matters and finding an idea worth pursuing.

Then comes making it work: giving it an identity, designing the product or website, and getting the details ready for the people who'll actually use it.

At Brainnwave, that kept me busy for seven and a half years. With The Iron Thistle, it took us from an idea to a sold-out event—and straight into planning the next one.

Whatever the idea needs.

Creative Direction

Finding the idea, setting the direction and making sure the good bits survive contact with reality.

Brand & Identity

Positioning, naming and visual identities that give people something to recognise—and a reason to care.

Digital & Web

Turning complicated companies and products into digital experiences that make sense and actually feel like something.

Product

Working out what an early product needs to do, how people will use it and what we can sensibly build first.

Campaigns & Concepts

Ideas designed to get noticed, whether that means a launch, a campaign, an event or occasionally wondering whether we can (or if we should) make a taxi look like an ambulance.

Creative Collaboration

Working with other designers, developers, illustrators, photographers, filmmakers and other specialists to make ideas better than I could make them alone.

Worth stating: AI is part of how I work.

I use AI most days: to research unfamiliar territory, structure information, explore ideas, develop writing, prototype and document the work.

It helps me get further into an idea before committing to a direction—and spend less time on the repetitive work around it.

Getting useful results means giving it context, asking better questions and checking what comes back. I still need to know what's worth pursuing, what needs another pass and when it's confidently talking nonsense.

I also make things when nobody is paying me.

Alex Paints

I paint very small things and make videos about why we paint them. Nearly 20,000 people have apparently decided this is worth watching.

Stillhead

Electronic music, records and the things around them. It's taken me to stages in New York, Puerto Rico and, bizarrely, Greenland.

The Iron Thistle

A miniature-painting competition I’m building in Scotland with friends. Because apparently having hobbies wasn't enough and we needed administration too.

I like building things at the beginning.

I'm looking for a hands-on creative or design leadership role in a small, ambitious team.

Somewhere I can work directly with the people making the decisions, help shape the direction and stay involved in making it happen.